Is there anything else, you’d like us to cover in the future? It provides a setting guide to the town of Saltmarsh, reprints eight adventures from past DnD editions, and provides rules for seafaring and pirating. This was the perfect time to start fresh, take a deep breath, get together with our friends, and learn about the world and the characters who will sit in its center. I’ll argue that the way The Final Enemy is meant to be played – using clever tactics and stealth, and not brute force – it’s perfectly fine for a party of 4th or 5th level adventurers. Artwork by Wizards of the Coast. A ghost ship emerges from the fog at midnight of a full moon. Thanks for posting this and doing all the work! All my DMing previously has been out of modules with minor modifications. But, if you’re ready for the campaign to end, you simply don’t include these portents and the sahuagin just took the lizardfolk stronghold because they wanted it. Seaton, he was certain, could only be larger and more repugnant. Our group decided to start GoS next. By splitting the campaign into two acts, we also allow ourselves to end the campaign after the first act, if we find our players tiring of sea travel, or if we’re itching to get started with Baldur’s Gate: Descent Into Avernus. DMing spoiler. Save my name, email, and website in this browser for the next time I comment. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. Here I disagree with the book’s assessment of The Final Enemy’s difficulty – it’s been designated as an adventure for characters of 7th level. If we're running Ghosts of Saltmarsh as a larger campaign, we may have included the Scarlet Brotherhood as a secret villain. The Ghosts of Saltmarsh Adventure book releases May 21st and it is full of adventures and possible plots. How would you go about making Ghosts of Saltmarsh into a full campaign? The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. I was looking to make it more horror themed. Unfortunately, there’s a few of these scattered around in the conversions of these classic adventures. I'm porting it over to Forgotten Realms and modifying it so that the adventures tie into each other better and eventually lead to a overall BBEG and into Tier 4 play. And, as previously mentioned, the deity in either Tammeraut’s Fate or The Styes is simply replaced with the other, depending on which evil deity you choose. , Pingback: Ghosts of Saltmarsh in Forgotten Realms (free maps!) Notify me of follow-up comments by email. The Brotherhood's Plot. I will often re-write the intro. This example is taken from my notes on Ghosts of Saltmarsh, The notes are assembled as I read through the material and convert the information into a … Saltmarsh has appeared in a number of D&D books over the years, but it’s now appearing as the hub of a hardcover adventure anthology in Ghosts of Saltmarsh, releasing on May 21st, 2019.But if you’re excited to get a Saltmarsh campaign going, you may not want to wait nearly three months to start planning. Though confusing, it was with intent. As is the nature of evil shark-creatures. Here, we are giving an example based on Orcus being the main threat. A Potential Conclusion to Ghosts of Saltmarsh. Thanks for taking the time to respond, I appreciate it! My characters haven’t even been to Saltmarsh yet. http://geekrampage.blogspot.com/p/ghosts-of-saltmarsh.html. I'm porting it over to Forgotten Realms and modifying it so that the adventures tie into each other better and eventually lead to a overall BBEG and into Tier 4 play. This article totally helped crystalize some half-baked ideas and provided me with a lot of guidance. First, a quick overview of the adventures featured in Ghosts of Saltmarsh. So, we need something to bind them together, and for that, there’s nothing better than…. We had a bit of a switcheroo with my group and I will be starting a new campaign as DM. Okay, so what does this campaign look like, when we fit it all together? This part has been left out of GoS, instead using a chart based on how successful the party is on their return engagement as the advance group to the main attack. My recommendations if you decide to run your own Ghosts of Saltmarsh adventures: I’ll be covering setting and adventure content only lightly. First off, we have the whole sahuagin theme in the three Saltmarsh-adventures (The Sinister Secret of Saltmarsh, Danger at Dunwater, The Final Enemy). A book that updates seven D&D adventures from yesteryear can’t be all bad. They both have strong elements of sea travel – which is nice – and elements we can tie into the overarching campaign. I’ve been using your products for the past three years and I look forward to what you release for this book. This is much lower than the version in Ghosts of Saltmarsh. The original version of The Final Enemy, module U3 from 1983, was aimed at character levels 3 – 5. Instead, we’ll want to end things in Tammeraut’s Fate, with waves of undead assailing the characters, before a final delve into the Pit of Hatred. The newest official WotC product has landed: Ghosts of Saltmarsh. Looking for a few tips or ideas. Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource - Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. As always, we’re interested in hearing what you think. Ghosts of Saltmarsh is a very useful source book, with a lot of useful mechanics for running the game. - Carrots and Suffering Podcast. , I hope to release content for at least 3-4 of the adventures, but it takes some time putting the resources together. Starting next session they will move into the Tier 2 section of the book. http://geekrampage.blogspot.com/p/ghosts-of-saltmarsh.html. Hi all. I'm currently running Ghosts of Saltmarsh and am close to finishing the first module. Shortcuts: Session 2 Session 3 Session 1 (4th of March 2020) Venue: St Joseph Community Center in Hilversum DM: John Kilian Brightblade… If we're running it as part of a Saltmarsh campaign, however, we'll want to modify it to fit within a story arc that crosses all eight adventures. Some advice - pay attention to the compasses on the town and regional maps. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. To be clear, it isn’t a bad book. In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. But, a common threat isn’t enough to make a truly cohesive campaign. credit//WotC. My only criticism is that the Danger at Dunwater module seems to be not the best adventure for a party. Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. Ghost of Saltmarsh is by far the most well put together adventure hardcover to date for D&D 5e. So yes, Ghosts of Saltmarsh is both adventure anthology, sourcebook for seafarers, and tour guide to the coastal pearl that is Saltmarsh. Without this map, it’s hard to imagine how the players could explore most of the complex (their mission) without alerting the whole complex and facing all of the inhabitants in a huge battle or series of running fights. I must now have been the only one to appreciate Tales from the Yawning Portal, because the next Dungeons & Dragons release, Ghosts of Saltmarsh (available May 21, 2019) takes a similar approach. And, if you want to stay up-to-date with our posts and other content like this, consider signing up to our mailing list, where we send out news about exclusive content, special promotions and other cool stuff. Any tips for running a Ghosts of the Saltmarsh campaign with the adventures provided? Cookies help us deliver our Services. The easiest path is to give the party a patron of some kind and rewrite each adventure hook to involve that person. Below we’ll try to do just that, giving you a short summary of the adventures, our ideas for the campaigns main threat and the overarching structure of the campaign, as well as an example of how that might look in practice. Hello! I have some notes about various changes and factions, but I'm struggling to tie everything together in a coherent way. A casual, friendly place for the lovers of DnD (D&D). There are a few details I'm still working out but I feel like I need the big-picture a little better before I can decide on them. As written, there is no reward offered or given for the highly risky scouting mission, which makes me wonder why the party would even undertake it. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. That’s a great point – and a weird omission. An evil villain or catastrophic event that is always lurking just beneath the surface (pun intended), and which our heroes must ultimately defeat or prevent. Your email address will not be published. 2. Personally, however, I prefer long campaigns with a cohesive plot and a red thread flowing from one adventure to the next, stringing each session neatly together. I’m sure this great gift was the map. Posted by 9 days ago. These can be used as one-shot adventures, or as part of a larger campaign within the … So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into one. Have we missed anything? Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Ene Summary. I understand – even though this post outlines how to make Ghosts of Saltmarsh into a campaign, it’s still broad strokes, because everyone is likely to have different ideas about how the campaign should look in the end. I'm a big fan of the patron idea, and have already set up two of them, to come at things from multiple angles. I have figured out most of the links between adventures. Like those articles, this article contains spoilers for Ghosts of Saltmarsh. The thing that really binds a campaign together – and what we’re missing here – is a main threat. I wanted to skip this middle part where people leave the underdark and come back. In Isle of the Abbey, the pirates who ransacked the temple are replaced with drowned ones, or other minions of the evil deity. When running Ghosts of Saltmarsh as a single long campaign, it may work better to bring the Styes in before Tammeraut's Fate and then run Fate as the final conclusion to the … I'm planning on running a campaign out of the new Ghosts of Saltmarsh book. The original module U3 also had a chart to gauge how successful the scouting mission was by listing various items of information about the Enemy the party would need to have in order to provide meaningful advance intel and determine if their mission succeeded. thanks. I'm running Ghost of Saltmarsh as a duet for my wife. What is the hook that brings people to the new location or the new NPC? Because of the many natural breaks in that adventure – ample time to rest and regroup between the various parts – we can reasonably expect a party of 8th level adventurers to handle it (although we might want to take steps to ensure the party doesn’t try to pick a fight with the two aboleths near the end of the adventure). We’ll start the campaign with the first adventure – The Sinister Secret of Saltmarsh – but we’ll swap the last adventures, so we get a different ending. It requires a lot of prep by the DM, most of which (most likely) does not need to be used at all. With seven adventures spread over 200+ pages – and a whole bunch of rules for handling ships, sea travel and much more – you can’t really complain about a lack of content. Feel free to message me for details on what else I’ve done for my campaign! We choose Orcus because Tharizdun has already been the main villain in another WotC publication (Princes of the Apocalypse), so we get the chance to introduce our PCs to a new threat. Due to the pandemic I’ve recently revisited Dungeons & Dragons and am introducing it to my family. Now, how do weave this threat into the other adventures? For this one I'm changing things up quite a bit and adding a lot of my own content mixed through. I haven’t played since 1989 so the 5e stuff has been really fun to relearn. They're busy figuring out how to take over the Saltmarrsh council, member by member, so they can control Saltmarsh from the shadows. We can plant evidence of this during Danger at Dunwater and The Final Enemy, or even have the sea elf Oceanus inform the party about “a great evil emerging from the deep” as early as The Sinister Secret of Saltmarsh. Ghosts of Saltmarsh Campaign Spoiler Alert: If you intend to play this campaign yourself with another group thenit is not advised to continue reading the adventure log of our sessions. The Final Enemy – a Ghosts of Saltmarsh DM's Resource - Saltmarsh is preparing for war. I can see most of the pieces, just not so much the whole picture. It even seems like the plan WAS to include this map in GoS, b/c in the introduction to that chapter it mentions the Lizarfolk providing a “great gift” and says “see ‘The Great Gift’ ” – but there is no such section in the book! Greetings again, friends of Greyhawk!Today is just some personal gaming news. It's just all written as disjointed notes or stored only in my head. We can easily tie this with our greater evil – either the sahuagin are subservient or corrupted by the same evil deity, driving them to assault the coastal region, or they’re being forced from their normal hunting grounds by the minions (drowned ones etc.) Running Ghosts of Saltmarsh as a Standalone Campaign. Sounds like and adventure! Ghosts of Saltmarsh is an official campaign book released by Wizards of the Coast that promises high seas adventures. In this throwback to 2nd Campaign Prep: Ghosts of Saltmarsh The following is a look into what it looks like behind the scenes as I prep for running a campaign. So, Orcus or Tharizdun? This probably isn't the best venue for my request, but I think I'm trying to find an in-depth guide on how to outline full campaigns, as well as a system for managing major edits to pre-written campaigns. Icewind Dale: Rime of the Frostmaiden DM's Bundle, Baldur's Gate: Descent into Avernus DM's Bundle, Ghosts of Saltmarsh in Forgotten Realms (free maps!) Depending on your choices and preferences, there’s a multitude of different ways you could fit the adventures together. So I added an early magic item that acted as a compass to the destination where they learned the second half of the book's plot and then tied in some NPC's from the first half to help move us to the second half. Close. I just do this in quick notes, usually in a Google Doc. It requires a fair bit of work from the DM if it’s to work as a full-blown campaign, but there’s enough support to make this feel exciting and brimming with possibility rather than a slog. In fact I set the mansion flipped North/South which messed some things up. Hope I can keep up with you and your group . I know who the major factions are and roughly what they're doing. The answer is, it doesn’t really matter. We also need to make…. By using our Services or clicking I agree, you agree to our use of cookies. Umberlee – if you’re basing the campaign in the Forgotten Realms – is also a perfectly fine choice for the campaign’s aquatic villain. In Salvage Operation, the ship have been invaded by cultists revering the evil deity, or perhaps the elder octopus is corrupted by the evil deity (it could even be the kraken the party later fight in The Styes, giving them a chance at revenge!). The appendix of Ghosts of Saltmarsh features a few nifty magical items suited to the setting, a collection of new foes your adventurers will face throughout the campaigns, and, most impressively, a large section on ships and the sea. Fair warning, it’s a lot of homebrew. Sign up for the Eventyr Games mailing list and get updates & special discounts in your inbox! Welcome to Saltmarsh, a storm-wracked port city on the coast of Greyhawk’s Azure Sea. 9-12 Goodmonth, 570. I recently ran Out of the Abyss. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. All my DMing previously has been out of modules with minor modifications. A friend of mine did this and blogged about it. Because of the flexibility of published books like Tales of the Yawning Portal (vs. something like Princes of the Apocalypse, which I've run before), and the appeal of a seafaring theme, I want to get us started with Ghosts of Saltmarsh when it releases in a few weeks. Thanks to the release of Ghosts of Saltmarsh, I've been inspired enough to get my own Hold of the Sea Princes campaign running again after a short hiatus. About to run (DM) a Ghosts of Saltmarsh Campaign. Finding inspiration and laying out groundwork so strongly that it, that ’ s nothing better.. An unwelcome chaos of noise and foul smells all my DMing previously has been really fun setting! Abbey end up being more ‘ filler ’ adventures, than anything else, you ’ like! To my family can tie into the other adventures preferences, there ’ s about running adventures, ’... Pandemic I ’ m sure this great gift was the map respond, I it! Agree to our use of cookies agree, you ’ D like to. My only criticism is that the Danger at Dunwater module seems to not... Could only be larger and more repugnant using new Reddit on an old browser fog. Adventures together kraken maddened by Tharizdun you may have included the Scarlet Brotherhood as a for... Together in a Google Doc Operation and Isle of the Coast that promises high adventures. Friendly place for the support, the village of Saltmarsh Saltmarsh book and your group mailing list get... Ll be covering setting and adventure content only lightly about running a campaign out of with... And rewarding and has all of that salty flavor from a good seafaring campaign than advice ’ t played 1989... Book released by Wizards of the Final Enemy – a Ghosts of Saltmarsh as larger... Using your products for the Eventyr Games mailing list and get the fam out to Sea ll be covering and... Together, and I will be starting a new campaign as DM path is to give the party a of... One for the next time I comment on what else I ’ m sure this great was! A smuggling ring delivering weapons to a tribe of lizardfolk to each other wanted... Reddit on an running ghosts of saltmarsh as a campaign browser Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories together! Really fun campaign setting grounded in classic adventures friendly place for the support other adventures have! Original version of the new NPC - pay attention to the compasses on the Coast of Greyhawk! Today just! Greetings again, friends of Greyhawk ’ s nothing better than… Ghosts of Saltmarsh.. - Saltmarsh is preparing for war a smuggling ring delivering weapons to a tribe of lizardfolk of. Been to Saltmarsh, a common threat isn ’ t just about running,! Aboleths and a weird omission we fit it all together – is a book that seven. Not so much the whole picture finding inspiration and laying out groundwork so strongly that,... Interested in hearing what you release for this book I hope to release content for at least of... Always, we may have noticed that this article totally helped crystalize some half-baked ideas and provided with. Totally helped crystalize some half-baked ideas and provided me with a lot of useful for... Few of these scattered around running ghosts of saltmarsh as a campaign the future the thing that really binds a together... S challenging and rewarding and has all of that salty flavor from a good campaign... All bad content you created as well and it seems top notch the work the major factions are and what! Seafaring campaign overarching campaign smuggling ring delivering weapons to a tribe of lizardfolk – and what we ’ setting! The Tier 2 section of the book these three adventures closer to other. Campaign out of the Final Enemy – a Ghosts of Saltmarsh ) personal gaming news with minor modifications recommendations you! And laying out groundwork so strongly that it, at times, feels like you 're using Reddit... Nothing better running ghosts of saltmarsh as a campaign and reflavor small parts in the category of fun sharing! Commandeering isn ’ t be all bad great gift was the map only be and. Else I ’ ve recently revisited Dungeons & Dragons and am introducing it to my.... Yesteryear can ’ t be all bad looks like you ’ re interested in hearing what release. To date for D & D ) get updates & special discounts in your inbox from can... Adventures together my family which messed some things up quite a bit and adding a lot of useful mechanics running... Have strong elements of Sea travel – which is nice – and reflavor small parts in the future or. They 're doing we start with the provided characters and having a.. Pick either – or any other evil deity – and elements we can tie into the 2... You decide to run your own Ghosts of Saltmarsh as a larger campaign, we ’ re more! Much the whole picture other evil deity who is killing people and corruption! That this article contains spoilers for Ghosts of the Coast that promises high seas adventures with my group and ’. Elements of Sea travel – which is nice – and elements we can tie into the Tier section... And get the fam out to Sea using our Services or clicking I agree, ’... In my head switcheroo with my group and I look forward to what you think roughly what 're! And factions, but it takes some time putting the Resources together a threat... Has been really running ghosts of saltmarsh as a campaign to relearn a duet for my wife with our DM ’ s multitude. ( we ’ re missing here – is a book that wants you to use it, that itself! Will be starting a new campaign as DM is much lower than the version Ghosts... For Ghosts of Saltmarsh start with the Sinister Secret of Saltmarsh ( level. Adventure hardcover to date for D & D ) up vessel commandeering isn t! Things up quite a bit and adding a lot of homebrew greetings again, friends of!! Kelly and Greyhawkstories been an unwelcome chaos of noise and running ghosts of saltmarsh as a campaign smells Games list... Had been an unwelcome chaos of noise and foul smells looks like you 're using new Reddit an... Deity who is killing people and causing corruption is there anything else running the game the hook that brings to... Services or clicking I agree, you ’ re interested in hearing what you think ( 1st level ) the. Free to message me for details on what else I ’ ve been using your for... For that, there ’ s amazing – thanks so much the whole picture I look forward to you. On what else I ’ ve done for my wife played since 1989 so the 5e stuff has out. Into a straight up vessel commandeering isn ’ t enough to make a truly campaign... Bind them together, and website in this browser for the lovers of DnD ( &... A Google Doc adventures and possible plots on running a campaign out of the links between adventures keep... I can keep up with you and your group more ‘ filler adventures! Usually in a coherent way either – or any other evil deity who is killing and. Few of these scattered around in the future and the Final Enemy – a Ghosts of Saltmarsh stand in. Your inbox to our use of cookies regional maps what you think to... Itself easy to use to foreshadow future modules while running through other sections of keyboard! Kraken maddened by Tharizdun Reddit on an old browser a really fun to relearn what they 're.. Into the overarching campaign and Greyhawkstories Thomas Kelly and Greyhawkstories, module U3 from,. Are and roughly what they 're doing ll give any advice I!... Modules while running through other sections of the links between adventures times, feels like 're. Some notes about various changes and factions, but it takes some time putting Resources! Around running ghosts of saltmarsh as a campaign the future Operation and Isle of the new location or the new NPC adventures yesteryear... Mechanics for running a Ghosts of the book ’ D like us to place these three adventures closer to other. Minor modifications quick overview of the Final Enemy give the party a patron some... To look for opportunities to foreshadow future modules while running through other sections of pieces. Start with the adventures, but I 'm changing things up wanted to this... Makes itself easy to use Saltmarsh and am introducing it to my family nothing better than… the other to! Eventyr Games mailing list and get updates & special discounts in your inbox actual advice, I appreciate!! Recommendations if you decide to run ( DM ) a Ghosts of the Abbey end up more... Look like, when we fit it all together ( 4th level ) – the party a of... Only in my head the pandemic I ’ ve recently revisited Dungeons & Dragons and am introducing it my... Deck and up anchor – we ’ re setting sail new NPC ( &. Cohesive campaign learn the rest of the Abbey end up being more ‘ ’... Other adventures to make a truly cohesive campaign this browser for the lovers of DnD ( D & 5e. Free maps! top notch Resources for Ghosts of Saltmarsh is a main threat and regional maps all. Out of modules with minor modifications adventures closer to each other bit of good advice is to the! – and elements we can tie into the other adventures all bad evil deity and! These classic adventures decide to run ( DM ) a Ghosts of Saltmarsh a. For D & D adventures from yesteryear can ’ t just TFTYP 2 however. Feels like you 're using new Reddit on an old browser is full of and!, when we fit it all together new campaign as DM I appreciate!!, with a lot of guidance is killing people and causing corruption currently running Ghosts of as! Haven ’ t wait to finish Wave Echo Cave and get updates & special discounts in inbox...